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Seems more reliable as far as actually getting focus and displaying properly on startup, too. When I turned it *on*, the problem went away. I had "Fake" Fullscreen mode turned *off*. What if not enabling Fake fullscreen in dgVoodoo cfg? Reply 21 of 27, by SkyHawk I also cannot see anything in your log, your're driving the monitors at native resolutions.
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If I fiddle with DPI compatibility settings for the app and set it to 'Application' (per monitor aware) then it cures the problem, but honestly I don't understand the erroneous case, debugging only shows that the OS gives back dgVoodoo a virtualized window size, but that shouldn't be a problem. I can reproduce it on my main monitor (125% DPI scaling) with my test app with fake fullscreen enabled in dgVoodoo, sometimes. Screenshot of Forged Alliance in Borderless Window mode - note the sharp text on the Secondary display Screenshot of dgVoodoo - note the blurry text on the ACU name on the Secondary display Maybe the original game looked like this, but I don't remember it doing so.
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SkyHawk wrote on, 02:09: But the Secondary still looks off. Minimizes both game windows when alt-tabbing out and restores both to fullscreen when alt-tabbing back.
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Something must have taken the app focus accidentally when starting the game.ītw, if option DirectX\'Disable Alt-Enter.' is enabled then Alt-Tab should just work fine. I had to alt-tab out and click Supreme Commander on the taskbar, which showed two "windows" for the program, and I then had to click the window for the Secondary display, then the game came up and appeared correctly. The game works, though I once had it fail to actually go fullscreen - the fullscreen was "behind" my desktop and the secondary display did not appear.
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